NOTICE: It has come to my attention that there are bugs with CFWNV's meshes, whilst I can model, I am not confortable, or skilled enough to resolve these myself (or familar with Nifskope to try) if you are willing to fix these issues, PM me and fixed assets can be integrated with credit given.


FEATURES
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- All Leveled Lists integration now script based.
- Proper spawn integration not based on "weapon type classes"
- Vanilla friendly renaming scheme.
- Major Balancing, Economy changes and Weapon Fitting changes.
- Redundent Weapons disabled.
- Loudness of weapons (Uzi, G11, Vindicator, etc) fixed.
- Replacement of certain weapons with Classic Counterparts (i.e N99 with 6520)

UPDATED
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Refer to gallery for leveled list changes, this only denotes statistical changes.
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PPK12 Gauss Pistol - Gauss Pistol - Lower Strength, Higher spread, Lower fire delay, lower VATS cost, higher condition, more expensive. Plasma Rifle Magnetic Accelerator.
LSW - Light Support Weapon - Lower Skill Requirements, lower strength, cheaper, lower spread, lower VATS cost, higher health, higher crit dmg. 10mm Recoil Comp, Expanded MG Drums.
M72 Gauss Rifle - Gauss Carbine - Lower Damage, Lower Strength, Lower Spread, Higher skill requirement. Hunting Rifle Scope, Plasma Caster HS Electrode, and Plasma Rifle Magnetic Accelerator.
Lewis Gun - .303 Machine Gun - Lower damage, lower skill, lower ROF, higher spread, lower cost. No Mods.
Springfield M14 - .303 Combat Rifle - Lower damage, lower spread, lower cost, higher health, lower skill, higher strength, higher weight. 12.7mm Silencer, Hunting Rifle Scope.
Pulse Pistol - Pulse Blaster - Unchanged.
YK42 Pulse Rifle - Pulse Rifle - Higher VATS cost, higher damage, more expensive, lower spread. No Mods.
FAL - Liberator Rifle - Semi-Automatic, lower damage, lower spread, lower VATS cost, lower magazine, cheaper. Varmint Rifle night vision scope, 10mm Recoil Comp (AC EM unchanged)
DKS-501 - Marksmans Rifle - Removed Spread, lower requirements, more damage, more crit damage, more health. Mods unchanged.
Citykiler - Automatic Shotgun - Automatic, Lower Spread, higher range, Lower ROF, higher health, lower damage, cheaper. Trail Carbine scope, Hunting Shotgun Choke.
CAWS - Assault Shotgun - Higher spread, lower range, higher rof, same damage as Riot shotgun, more expensive. Hunting Shotgun Choke, Expanded MG Drums.
Jackhammer - Jackhammer - Higher damage, rof, lower range, higher VATS cost, lower spread, more expensive, higher magazine. No Mods.
Wattz 1000 - Laser Defender - Higher Damage, higher cost, higher VATS cost, lower spread. Laser Rifle focus optics.
Wattz 2000 - Marksmans Laser Rifle - Higher damage, higher cost, higher VATS cost, lower spread.
L30 Gatling Laser - Laser Minigun - higher damage, lower ROF, higher cost, longer range, more expensive. Mods unchanged.
M16A1 - Carbine Rifle - Lower damage, higher ROF, higher VATS cost, higher spread. Trail Carbine Scope, and 12.7mm Silencer (AC EM unchanged)
Uzi - 9mm Machine Gun - Lower damage, higher ROF, higher condition, made the sound -7.5 decibels quieter. 10mm Silencer (and 9mm LB, 9mm ED)
MPL - 9mm Machine Carbine - Higher Damage, higher ROF, higher value. Removed Silencer
AK47 - Handmade Rifle - Less Damage, lower ROF, higher VATS cost, higher condition and range. 12.7mm Silencer, Trail Carbine scope (AC Extended Mags unchanged)
Desert Eagle - .44 Handcannon - Lower damage, higher fire delay, cheaper. 10mm Laser and 10mm Extended Mags as upgrades.
P90C - 5mm PDW - Now uses 5mm ammo, lower damage but higher ROF, more expensive. 9mm Scope, 12.7mm Silencer instead of custom mods (10mm RC mod unchanged)
Needler - Ammo now super rare, not as expensive (so you can't just somehow find it, then sell it dirt cheap, breaking the eco) but ammo now ignores 15% of armour.
G11 - 4.7mm Marksman Rifle - More damage, higher DPS and ROF

Vindicator - Now a unique weapon, more expensive, but faster ROF and more damage.
M2 - .50MG Machine Gun - Now a unique weapon, Lower ROF, lower damage, more expensive, higher spread. No Mods.
MEC Gauss Minigun - Gauss Minigun - Lower damage, lower ROF, higher spread, higher VATS cost, no longer fires long bursts. No Mods.
FAL HPFA - HPFA Liberator Rifle - Less Damage, Lower Spread, lower VATS cost, higher strength requirements, higher magazine, 100 skill required.


REPLACED
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10mm Pistol - Base game 10mm Pistol now uses meshes/textures of the Colt 6520.
Super Sledge - Base game Super Sledge now uses the Brotherhood Super Sledge design instead of the East Coast design.
Plasma Grenade - Base game Plasma Grenade now uses the Classic Fallout Plasma Grenade design instead of the Fallout 3 East Coast design (Mine unchanged)

REMOVED
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Weapons removed from spawning, but can still be used via console if you really want them.
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M92FS [ REDUNDENCY/NOT LORE CONSISTENT - 9mm Pistol already exists, too modern looking design ]
Mauser Pistol [ MOD ALT - FO3 Weapons Restoration already has the Chinese Pistol ]
Sig Sauer P226 [ REDUNDENCY - 9mm Pistol already exists ]
MP38 [ REDUNDENCY/NOT LORE CONSISTENT - Was a barely manufactured complete prototype replaced by the MP40, two years after it was first manufactured, and barely left the US (if it even did!) Not to mention it's just a Grease Gun ] 
Scorpio [ REDUNDENCY/NOT LORE CONSISTENT - Would be the generic starting SMG but the better Grease Gun fulfils that role, not to mention realistically the Scorpio wouldn't be in any service capacity by 2077, and be uncommon in pre-war USA ]
Casull Revolver [ NOT LORE CONSISTENT - The models and textures were just a Colt Anaconda which is too modern for Fallout ]
Widowmaker/Sawn Off WM/Silverhawk [ REDUNDENCY/MOD ALT - Fallout 3 Weapons Restoration Patch adds a 12g DB Shotgun, plus we got a sawn off SG already ]
Ithaca [ REDUNDENCY - We've got a 12g Pump Action shotgun in the Hunting Shotgun, whilst the Ithaca is fucking awesome it's too redundent and making it 20g would just make the LA SGun irrelevent ]
14mm Pistol [ REDUNDENCY - 12.7mm Pistol exists, and in his grace, oh chosen, hallowed be thy name Josh Sawyer stated that 12.7mm is basically .50 Beowulf and .50 AE combined, far as I am concerned, 14mm Pistol and ammo gotta go ]
XLE [ REDUNDENCY/NOT LORE CONSISTENT - The M16A1 works better as the 5.56mm Assault Rifle, not to mention FO2 mentioned the XLE was a prototype and could only be found on 1 NPC ]
AC556 [ REDUNDENCY - The M16A1 works better as the 5.56mm Assault Rifle, and having it be a Holdout compact AR would be too screwed for balance ]
Molotov [ REDUNDENCY - Honest Hearts added Fire Bombs...nuff said ]
Bren [ REDUNDENCY - Lewis Gun works better as the .303 Machine Gun since the Americans used it quite a bit ]
M249 SAW [ REDUNDENCY - We already have a M249 Saw in the Light Machine Gun, soon we'll have a mod for the LMG to turn it into a proper M249 SAW that fits the game ]
M60 [ MOD ALT - GR's The Pig mod does a better job of integrating the M60, even if it's in 556 for some reason, but GECK editing has your back for that, and I will make a mod fixing that soon ]
Neostead [ NOT LORE CONSISTENT - A shotgun from the late 90s/early 2000s....way too modern for Fallout ]
RPG [ REDUNDENCY/NOT LORE CONSISTENT - Right, so, the Chinese don't use RPG7s for starters, they use Type 69 RPGs, also the Missile Launcher and Red Glare already exist ]
MSG-91 [ REDUNDENCY/NOT LORE CONSISTENT - For one we already have an idea for what G3s look like in Fallout, also Tammer added a far better PSG/MSG-type Sniper in his weapon's pack, also we already have a .308 Sniper Rifle in the DKS ]
P94 Rifle [ REDUNDENCY/NOT LORE CONSISTENT - 1) Plasma Rifle exists, 2) Tactics canon is dubious, and Emil Pagarulio (the series writer unfortunately) only regards it partially canon, 3) Winchester P94 exists as the Plasma Caster ]
Sten [ REDUNDENCY - A 9mm SMG from WW2 already exists ]
MP5 [ REDUNDENCY/NOT LORE CONSISTENT/MOD ALT - For one we already have an idea for what G3s look like in Fallout, also Tammer added a far better, more consistent MP5 in his Naval SMG Weapon ]
Crowbar [ MOD ALT - Once again, Tammer made a far better Crowbar that can be used to unlock locked doors ]
Grenade Pistol [ MOD ALT/REDUNDENCY - Many grenade pistols exist on the nexus, also we have a M79 already ]

FAQ
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Why would I use this over "Loudness Fix AIO" etc/Is it compatible with Loudness Fix AIO/etc
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The loudness fixes have been integrated more or less in this, not to mention both mods are incompatible with each other (editing the same forms)

CREDITS
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Linerunner - For creating the original mod
VIVA NEW VEGAS and RoyBatterian - For revealing CFWNV's issues
XLightningStormL/Ohyeahhbob12 - Updating the mod for 2021.

